How work camera creation
The system that allows the camera to move to certain points on the character, like the head, eyes, etc., works with DT_ACC_TargetPoint_Default.
Overall: the RowName serves as an identifier, and the SocketName determines which bone/socket to target.
So, for example, when the camera targets the eyes with "target.eye", it’s actually targeting the position of the "head" bone/socket.