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How work camera creation

The system that allows the camera to move to certain points on the character, like the head, eyes, etc., works with DT_ACC_TargetPoint_Default.

Screenshot

Overall: the RowName serves as an identifier, and the SocketName determines which bone/socket to target.

So, for example, when the camera targets the eyes with "target.eye", it’s actually targeting the position of the "head" bone/socket.