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How body clip work

Body parts are hidden using texture masks to manage the OpacityMask. So everything is handled in the character body material.

Here is an example in MI_ACC_HumanPPVSkin, which inherits from M_ACC_HumanSkin_C:

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In the material function MF_ACC_BodyHideMask_2, you can see I combine 3 texture masks:

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Example of usage in DT_ACC_EpicHmn_AM_Item:

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The texture is applied in the Blueprint BP_ACC_IPH_Common, within the OnReceiveEquip function. You can see the relevant node there:

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