How body clip work
Body parts are hidden using texture masks to manage the OpacityMask
. So everything is handled in the character body material.
Here is an example in MI_ACC_HumanPPVSkin
, which inherits from M_ACC_HumanSkin_C
:
In the material function MF_ACC_BodyHideMask_2
, you can see I combine 3 texture masks:
Example of usage in DT_ACC_EpicHmn_AM_Item
:
The texture is applied in the Blueprint BP_ACC_IPH_Common
, within the OnReceiveEquip
function. You can see the relevant node there: