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Hair

Blender3D Information

Parent hair mesh with at least a head bone like your head skeletal mesh.

You can add more bones for physics, it's good until you have the head bone as root.

UE5 - Add the hair in datatable

When you Imported the hair as skeletal mesh, you need now to add the hair in DT_ACC_HairMeshList

So you should add row in DT_ACC_ArmorItemList

Nomenclature Reminder

Example: As i want import a Front Hair for Epic Any Gender Adult character, i can name the row epic_hmn_adult_cmn_MYID For the tutorial, the top will be id 1004 so : epic_hmn_adult_cmn_4

The cmn word it's used to be usable in any gender. Else if you want it be usable only for Female or Male it's f or m

Some examples :

For adult female : epic_hmn_adult_f_4

For adult male : epic_hmn_adult_m_4

For any adult : epic_hmn_adult_cmn_4

Warning ! By default EpicHmn use "old_hmn" prefix hair

Be careful, by default my epic_hmn use old_hmn prefix for hair cause i specified it in the specie setting in DT_ACC_SpecieList

Of course you can do everything you want. Especially if you will create your own specie.

But you need to know : It's either one or the other, not both at the same time

Example: I duplicate a row and if want add the hair 4 for EpicHmn Adult AnyGender Character:

ACC - Old

Important

Please read release note to see DT Row Name nomenclature