Hair
Blender3D Information
Parent hair mesh with at least a head bone like your head skeletal mesh.
You can add more bones for physics, it's good until you have the head bone as root.
UE5 - Add the hair in datatable
When you Imported the hair as skeletal mesh, you need now to add the hair in DT_ACC_HairMeshList
So you should add row in DT_ACC_ArmorItemList
Nomenclature Reminder
Example: As i want import a Front Hair for Epic Any Gender Adult character, i can name the row epic_hmn_adult_cmn_MYID
For the tutorial, the top will be id 1004 so : epic_hmn_adult_cmn_4
The cmn word it's used to be usable in any gender. Else if you want it be usable only for Female or Male it's f or m
Some examples :
For adult female : epic_hmn_adult_f_4
For adult male : epic_hmn_adult_m_4
For any adult : epic_hmn_adult_cmn_4
Warning ! By default EpicHmn use "old_hmn" prefix hair
Be careful, by default my epic_hmn use old_hmn prefix for hair cause i specified it in the specie setting in DT_ACC_SpecieList
Of course you can do everything you want. Especially if you will create your own specie.
But you need to know : It's either one or the other, not both at the same time
Example: I duplicate a row and if want add the hair 4 for EpicHmn Adult AnyGender Character:Please read release note to see DT Row Name nomenclature