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From Default Third Character BP

From default empty third person project, migrate entire AnimeCharacterCreator folder and you should have thoses folder :

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GameInstance

You need to change the GameInstance in the project seeting like that :

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Transform ThirdPersonCharacter to Anime Character Customized

Open the ThirdPersonCharacter :

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Implement the BPI_ACC_Character_Customization to your ThirdPersonCharacter

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Before inform the Interface Function, change the mesh to an anime character mesh with Anim Blueprint like this :

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Add the head mesh and attach it to the NeckSocket

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Add ModularCharacterComponent

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Inform the Interface Function

As you declare the interface in the part 3, you need to implement thoses functions like above

I_Get_Modular_Comp

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I_Get_Ref_Mesh

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I_Get_Head_Mesh

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I_Get_Body_Mesh

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Init the Modular Character Component

Call at the BeginPlay the InitDefaultSetUp function

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If you Play the third person game, you will see the character with default setup like this :

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