FAQ
I create custom specie but body hide texture don't work, why ?
It's because you should add your specie prefix in this switch case to handle which material index represent the body material.
How can i create one mesh specie (head and body in the same skeleton) ?
You should create custom modular character component. I advise you too make a child of BP_ACC_MCC_Equip (inheritance) and copy BP_ACC_MCC_Human idea, but instead use HeadMesh use BodyMesh.
For example you will don't have function like ApplyHead but function like ApplyIrisColor will target body mesh.
Why some UI in creation are hidden from some specie and etc ?
Creation UI are dynamic because some widget will not be have the same element from some Specie/Maturity/Gender.
The configuration of this are stored in DT_ACC_SpecieUIConfig
How can i customize my UI ?
You can dupliacted some widget and change image/style/etc.