Input Buffer Sequence
To manage the input combinaison like in fighting game, you have the InputBuffer
This struct have :
- InputId : The game input attached (Example 1 => Up Arrow)
- ValidTime : The input lifetime
The InputBufferSequence contains a list of InputBuffer
Example of input sequences :
In our example this mean have 4 buffer input in the list
In the next section we will see how works the input sequence triggering associate with the action