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Input Buffer Sequence

To manage the input combinaison like in fighting game, you have the InputBuffer

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This struct have :

  • InputId : The game input attached (Example 1 => Up Arrow)
  • ValidTime : The input lifetime

The InputBufferSequence contains a list of InputBuffer

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Example of input sequences :

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In our example this mean have 4 buffer input in the list

In the next section we will see how works the input sequence triggering associate with the action