Fighter Information
Each character have her folder in Game/Character. So when you will add your own character you should create a Folder for him
Character Folder Content
The skeletal mesh, skeleton, physic asset are in root character folder
Each folder explain :
- Animation: All fighter animations
- Audio: Fighter audio (like voice)
- Blueprint: Fighter custom bp like (Porjectile, ActionHandler, etc)
- Data: Contains necessary DataTable (Action, Command and AI)
- Effect: Particle System and Niagara
- MaterialLibrary: Fighter materials
- Part: The character mesh part (head, katana, tail, etc)
- TextureLibrary: Textures of the fighter