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Add To Roster Menu

Once preview Blueprint is created, add to Master DataTable FighterList DT_AFT_FighterList

And Create New Item in List form Quick Menu, same as Position in DT_ATF_RosterList

AFT - OLD

Note

Best to copy and paste from created properties

  • FighterSkinPreset
  • SkinList : Defines total Skins available
  • MeshPart: Define the mesh it will select
  • SkinTexture List : Define the for each as list as Exposed Property Texture of Material Instance
  • Replace textures as needed

AFT - OLD

Define Property PreviewClass in Entry with Character Preview Blueprint