Add To Roster Menu
Once preview Blueprint is created, add to Master DataTable FighterList DT_AFT_FighterList
And Create New Item in List form Quick Menu, same as Position in DT_ATF_RosterList
Note
Best to copy and paste from created properties
- FighterSkinPreset
- SkinList : Defines total Skins available
- MeshPart: Define the mesh it will select
- SkinTexture List : Define the for each as list as Exposed Property Texture of Material Instance
- Replace textures as needed
Define Property PreviewClass in Entry with Character Preview Blueprint