Hitbox
Explain how Hitbox work
AnimNotifyState
Generally Hitbox are spawned in fighter animation thanks to the AnimNotifyState named AFTANSHitbox
We have to ways to use select the Hitbox data
- From datatable row handle
- Set the whole hitbox (thanks to UseInfo)
Experimental
Actually the feature about to show the hitbox in the animation editor it's experimental
Data
Explain how hitbox data work
- Type -> The hitbox type (Offensive, Defense, Throw, etc.)
- SocketName -> The socket name the hitbox should be attached
- Transform -> The hitbox transform (Location, Rotation, Scale)
- HitReaction -> The hitted actor reactions. Like which animation should be played when the enemy are hitted
- Param -> All extras data and custom data (by default will have Damage amount for example)