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Hitbox

Explain how Hitbox work

AnimNotifyState

Generally Hitbox are spawned in fighter animation thanks to the AnimNotifyState named AFTANSHitbox

We have to ways to use select the Hitbox data

  • From datatable row handle
  • Set the whole hitbox (thanks to UseInfo)

Configuration

Experimental

Actually the feature about to show the hitbox in the animation editor it's experimental

Data

Explain how hitbox data work

Configuration

  • Type -> The hitbox type (Offensive, Defense, Throw, etc.)
  • SocketName -> The socket name the hitbox should be attached
  • Transform -> The hitbox transform (Location, Rotation, Scale)
  • HitReaction -> The hitted actor reactions. Like which animation should be played when the enemy are hitted
  • Param -> All extras data and custom data (by default will have Damage amount for example)