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Dedicated Server - Memo (UE5)

Possible issues​

Seamless Travel​

Screenshot

Transition Map​

Screenshot

Network Checksum Mismatch​

If you exclude the cook of certain assets on the server side, there may be actor conflicts due to Network Checksum Mismatch. This is a tedious task. If you want to test multiplayer during a testing phase before cleaning up your cook, you can temporarily disable the check with:

[ConsoleVariables]
net.IgnoreNetworkChecksumMismatch=1

Build or Nor Widget in dedicated server​

[/Script/Engine.UserInterfaceSettings] bLoadWidgetsOnDedicatedServer=True