Dedicated Server - Memo (UE5)
Possible issues
Seamless Travel
Transition Map
Network Checksum Mismatch
If you exclude the cook of certain assets on the server side, there may be actor conflicts due to Network Checksum Mismatch. This is a tedious task. If you want to test multiplayer during a testing phase before cleaning up your cook, you can temporarily disable the check with:
[ConsoleVariables]
net.IgnoreNetworkChecksumMismatch=1
Build or Nor Widget in dedicated server
[/Script/Engine.UserInterfaceSettings] bLoadWidgetsOnDedicatedServer=True