How to load manually creation data
If you want load thanks to BP/Functions you can just call the LoadCreation function from ACCCreationComponent
How to Add Custom Parameter
Base system (the core)
How to save manually current character data
Here is an example of how you can save modifications to the current character in the game before leaving the map.
How change equipment in Runtime
To change a character's visual equipment at runtime under the ACC plugin, you simply need to retrieve the EquipMgr and call utility functions such as ChangeEquipIntParam.
How body clip work
Body parts are hidden using texture masks to manage the OpacityMask. So everything is handled in the character body material.
How change the Default Character
BPACCGameExample_Mgr
How work camera creation
The system that allows the camera to move to certain points on the character, like the head, eyes, etc., works with DT_ACC_TargetPoint_Default.
How to Use the Async System (Only ACC 3.x)
This feature is only compatible with ACC version 3.0 and above.