Introduction
The old Anime Fighter Template is very outdated and should be removed from the Marketplace.
Configuration
The basic root configuration of the plugin
Input
Input work basing of universal Fighting Game Terminology
Command Action
How fighter can trigger actions by the combinaison of game input
Fighter
2 items
Hitbox
Hitboxes are deterministic — they are serialized using structs, and their visualization is purely drawn (no BoxComponent is used).
Gameplay Features
Gameplay features are runtime extensions that can be activated dynamically and optionally linked to in-game settings menus.
Match Settings
For more flexibility, match parameters are stored in Instanced Objects.
UI
1 item
Create Stage
How add your own Fighting Stage
Testing
1 item