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· One min read
Schartier Isaac

Naming Convention​

Of course Naming Convention on assets still subjective to each.

But if have some doubt about some asset naming you can look at this github repository

It remains a good way to start and prepare your landmark

Versionning​

Basically you can use Git or Perforce as a Versionning Tool in Unreal Engine

It's very important when you create a project especially for backup or rollback

And more for team work I would say it’s almost essential.

Of course when it's the first time you use it or still learning, It will take you a long time to learn and assimilate it

So maybe it's better to learn it on a project test or small project before making critical manipulations on a too much important project

Sementic​

About version number on a game (like 0.2.1), you can read this semver.org

A very great resource about how you should number your project versions

· One min read
Schartier Isaac

My Game Development​

I experiment creating a game in my free time

You can test it for free by request access in Steam as a Playtest

Dragon Uprising - Online

Assets​

You can found my assets documentation here

The current state of documentation comes from a big migration, it will be easier to maintain/ correct some points now

So do not hesitate to tell me which point are blurred to know if I can complete little by little