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UE Project Management Tips

· One min read
Schartier Isaac

Naming Convention

Of course Naming Convention on assets still subjective to each.

But if have some doubt about some asset naming you can look at this github repository

It remains a good way to start and prepare your landmark

Versionning

Basically you can use Git or Perforce as a Versionning Tool in Unreal Engine

It's very important when you create a project especially for backup or rollback

And more for team work I would say it’s almost essential.

Of course when it's the first time you use it or still learning, It will take you a long time to learn and assimilate it

So maybe it's better to learn it on a project test or small project before making critical manipulations on a too much important project

Sementic

About version number on a game (like 0.2.1), you can read this semver.org

A very great resource about how you should number your project versions