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Objective
The goal of this blog post is to explain a complete workflow to use a MetaHuman in Blender and convert it into a game-ready rig.
This workflow allows you to use your MetaHuman character:
- inside Blender
- with a custom rig
- to create your own animations
- and reimport it into Unreal Engine 5 for runtime gameplay usage
Attention
This tutorial uses paid plugins.
Youtube Video Version
Prerequisites
-
Poly-Hammer
https://www.polyhammer.com/ -
Auto Rig Pro
https://superhivemarket.com/products/auto-rig-pro -
Auto Rig Pro – Quick Rig
https://superhivemarket.com/products/auto-rig-pro-quick-rig
Useful Resources
- NEW Unreal Engine 5.6 MetaHuman to Blender Workflow
https://youtu.be/7hxXIeDM7sA
